

So really it was more that she was too pretty and they wanted to go for a more "realistic" cop look without sacrificy beauty to the point of being unattractive thus we have a pretty woman whom is more mundane in looks in my opinion but looks like your average attractive woman whos personality they gave made her more attractive as a female character where Voth era was always the more cheesy RE concepts and presentation. Julia Voth era design was always in the realm of cartoony (due to limitations and design choices).Īfter seeing mods, I think shed be very stunning in REngine if natively made (as mods so far arent able to make her not look like a maniquen with odd facial animation, because the face simply is not the same in structure to the new Jill).

Ironically those whom chase "new" things never quite create something of worth because they do not value or stick with something long enough to find a deeper meaning.If I recall correctly they actually didnt want Jill to be overly sexualized, namely not too "pretty lady" but of course they chose a woman whom wasnt "ugly" (I think shes pretty and looks fine, the portrayal also really helped make her look fit. The heart of this argument (and many similar regarding film/story/game/etc) is in personalities whom value authenticity vs those whom simply chase "new." Making some kind of amalgamation full of "new ideas" is simplistic and requires very little connection with the material and effort. If so, many fans around the world would like to see Julia Voth, the face of Jill Valentine in RE 1 Remake and RE5, to be back as the famous STARS member. Authenticity and understanding is the mark of an artist. Now that Resident Evil 2 Remake has been released and is a success, fans expect Capcom to work (and confirm) a remake for the classic Resident Evil 3: Nemesis aswell. Thus reboots/sequels making poor, unnecessary or absurd changes brings ire from people. has moved the audience as it intended to. As in all good storytelling when it is done well you hold the characters, story, and authenticity in high regards because the book, movie, game etc.

I know that maybe it's stupid to discuss in games and give such an example, but this is something that I feel and don't want happens. You don’t wake up every morning and your face doesn’t change when another time passes and you are you, right? Your relatives will not recognize you because you look like a complete stranger? The problem is that I don't like the constant change of faces of the same character, I would prefer that they stick to one. What's the big problem there? Jill in RE3 remake may be changed, but we all know who she is in the trailer regardless of changes. Julias likeness is used for the basis of the character Jill Valentine from Capcoms survival-horror video game series Resident Evil, starting with the 2002. Originally posted by Sauce:So you knew it was her, just didn't recognize the face initially.
